If you’re going to break things you may as well do it like you mean it. During
GameDays, you will be breaking your systems, documenting what goes wrong and
figuring out how to fix it.
In this talk, we’ll explore how we got started with GameDays at GoCardless, and how we got people excited about running them regularly.
We’ll start by breaking things in staging environments, then explore the idea of deliberately causing chaos in production.
By the end of the talk, you should feel well prepared to experiment with GameDays at your own company.
Norberto Lopes, currently Principal Engineer at GoCardless. Previously a Systems Engineer at Blizzard Entertainment. I <3 to tinker with complex systems and spend most of my time trying to make them work.